Submachine 4 Walkthrough

Step-by-step walkthrough… now with pictures!!

Other hint pages:
Locations of the 21 Secrets
Hints (not a walkthrough)

    thelab.png

  • THE LABORATORY
  • Once you are inside the attic:
    1. click on the pocket of the lab coat
    2. pick up the NAPHTHALENE
    3. click to your right twice
    4. pick up the FIRST SECRET off the chair
    5. pick up the CHIMNEY BRUSH
    6. go back outside
    7. use the chimney brush on the chimney
    8. go back inside and pick up the GREY KEY from the fireplace
    9. pick up the RUBBER TUBE hanging from the ceiling
    10. click to your left twice
    11. pick up the GOLD KEY from the coat rack
    12. click left again and pick up the GAS HANDLE under the table
    13. use the grey key to unlock the door


    14. descend the stairs and pick up the SECOND SECRET on the landing
    15. descend the stairs
    16. click to your left
    17. click on the computer and press the green ping button (click here for conversation)
    18. continue ping-ing until “M” signs off
    19. pick up the PRINTOUT from the printer
    20. pick up the THIRD SECRET near the garbage can
    21. click to your right three times
    22. pick up the LIGHTER
    23. descend the stairs and pick up the BEAKER from the landing
    24. descend the stairs
    25. pick up the TWO NOTES from the table
    26. pick up the FOURTH SECRET from the fallen chair
    27. click to your right and pick up the CD
    28. go up the ladder
    29. pick up the tester (vial) of IRONTRIOXIDE
    30. click to your right and pick up the SCREWDRIVER and the SIXTH SECRET
    31. place the gas handle on the pipe
    32. connect the rubber tube to the bunsen burner
    33. pick up the FIFTH SECRET at the base of the pipe
    34. go back outside and climb up onto the roof
    35. click to your left and use the screwdriver on the VALVE (wheel)
    36. pick up the valve and go back inside
    37. descend the stairs to the bottom floor

    38 click to your left and open the bathroom door
    39. pick up the SOAP and the SIXTH SECRET
    40. place the wheel on the pipe
    41. place the beaker on the grate
    42. use the hammer on the pipe cap
    43. turn the wheel to fill the beaker with WATER
    44. click to your right three times and go up the ladder again
    45. turn the gas handle and the lever on the bunsen burner
    50. then use the lighter to start a flame
    51. put the beaker on the burner
    52. put the soap, irontrioxide, and naphthalene in the beaker
    53. pick up the ACIDIOXIDE
    54. pick up the EMPTY TESTER
    55. return to the bathroom and fill the tester with water
    56. click to your right four times
    57. unlock the door with the gold key
    58. lift the little box by ringing the bell
    59. use the acidioxide on the code panel and click to the right
    60. use the portal to enter the code for the ancient section: 104

    ancientsection.png

  • THE ANCIENT SECTION
  • 1. click to your right then descend the ladder
    2. click the horizontal and the vertical levers
    3. click to your left
    4. pick up the STONE KEY and the SEVENTH SECRET
    5. click to your right to return to the levers
    6. reset the levers
    7. now click the two diagonal levers
    8. click to your right and pick up the KNIFE and the BLOCKADE
    9. ring the bell to lift the box
    10. return to the levers and reset them
    11. click all but the vertical lever
    12. climb up the ladder
    13. take TILE D and insert the blockade and stone lever in the slots
    14. descend the ladder and press the vertical lever
    15. climb up the ladder and take TILE C
    16. climb up the stone column
    17. use the knife to free TILE A
    18. return to the levers and pick up tile A
    19. reset the levers and press all but the horizontal lever
    20. climb up the ladder and click to your right
    21. pick up TILE B
    22. return to the levers
    23. descend the stone wall
    24. pick up the EIGHTH SECRET from the statue’s eye
    25. place the tiles in the slots
    26. press the button
    27. return to the portal
    28. climb up the stone wall
    29. pick up the COIL
    30. click to the left and pick up the NOTES
    31. return to the portal and enter the code for the looping trap: 690

    loopingtrap.png

  • THE LOOPING TRAP
  • 1. click to the left
    The coordinates for the rooms are as follows:
    (-1, 1) ( 0, 1) ( 1, 1)
    (-1, 0) ( 0, 0) ( 1, 0)
    (-1,-1) ( 0,-1) ( 1,-1)
    2. set the coordinates and click the button near the bottom until you hear a loud clang
    3. now go find the machine that has opened and click on the red button
    4. repeat until you’ve opened all 4 machines
    5. pick up the NINTH SECRET (-1,0) and the NOTE (-1, 1)
    6. go to (-1, 1) and pick up the ORB
    7. return to the portal and enter the code for the basement: 529

    basement.png

  • THE BASEMENT
  • 1. click right twice
    2. pick up the TENTH SECRET
    3. put the coil in the charger and pull the lever
    4. take the charged coil and climb down the ladder
    5. use the charged coil to power the two machines on the left or right
    6. you will have to recharge the coil between uses
    7. when both machines are powered, turn on the laser in the middle
    8. pick up the ELEVENTH SECRET (near laser) and the NOTE
    9. charge the coil one last time
    10. go upstairs and put the cd in the claw
    11. click right and put the orb on the pedestal until it breaks
    12. pick up the CHEST KEY and the NOTE
    13. read the notes to get the code for the brick room: 551

    brickroom.png

  • THE BRICK ROOM
  • 1. pick up the TWELTH SECRET
    2. click to your left and pick up the NOTE
    3. turn off the water
    4. return to the portal and enter the code for the lighthouse: 462

    lighthouse.png

  • THE LIGHTHOUSE
  • 1. click to your right and pick up the THIRTEENTH SEECRET
    2. click to your right again
    3. use the hammer to break the padlock (takes a few hits)
    4. take the TURBINE
    5. click left three times and pick up the NOTE
    5. return to the portal and enter the code for the ship: 800

    ship.png

  • THE SHIP
  • 1. use the lighter to light the lamp
    2. pick up the FOURTEENTH SECRET near the base of the lamp
    3. click right and ring the bell
    4. use the screwdriver to remove the metal plate
    5. pick up the FIFTEENTH SECRET
    6. use the knife to cut the metal wires
    7. click left twice
    8. pick up NOTE
    9. climb up ladder
    10. use lighter to light lamp
    11. click right
    12. climb up ladder
    13. pick up SIXTEENTH SECRET
    14. place turbine in shaft and close the lid
    15. climb down ladder and push button to raise gate
    16. click right and pick up NOTE
    17. use chest key to unlock chest
    18. pick up GOLDEN ARM
    19. return to the portal and enter the code for the tomb: 770

    tombtrap.png

  • THE TOMB TRAP
  • 1. pick up NOTE
    2. examine writing on the wall
    3. enter the number of points for each shape in the portal: 043
    4. click left twice
    5. pick up the NOTE and the SEVENTEENTH SECRET
    6. read through the notes
    7. click right
    8. use tester to pour water on the white thing
    9. pick up GOLDEN SCEPTRE
    10 return to portal and enter code: 728

    endgame.png

  • END GAME
  • 11. pick up EIGHTEENTH SECRET
    12. return to the lighthouse: 462
    13. click left and pick up the NINETEENTH SECRET
    14. return to portal and enter code for the ancient section: 104
    15. click right and climb ladder
    16. smash the cracked block with the hammer
    17. pick up the TWENTIETH SECRET
    18. return to the portal and climb up stone wall
    19. place coil in machine
    20. click left and turn on the lamp
    21. look through telescope
    22. return to portal and enter code: 452
    23. place arm and sceptre on statue
    24. click through the right door and pick up the TWENTY-FIRST SECRET

    bonus.png

  • Bonus Material
  • 1. Read through the notes again and enter the code for room: oh no – you’re on your own now!
    Good luck!

Other Walkthroughs:
Submachine 2 Walkthrough

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39 Responses to Submachine 4 Walkthrough

  1. rebecca says:

    i thought these instructuions were GREAT thank you LOADS i completed the game, remerised it and my mates thought i was brilliant! Thanks Guys!

  2. […] still lost? another walkthrough  […]

  3. murtaugh says:

    nicely done. I linked to it from my site.

    m

  4. hfilby says:

    Wow! Thank you both for the kind comments.

  5. Matthew says:

    Nice, but still no answers. And who’s bunnygirl?

  6. hfilby says:

    Wow! Murtaugh posted a comment on my blog?

  7. Tim says:

    Im confused. The walkthrough says to go onto the roof to get the wheel by using the screwdriver… when i go there… THERE IS NO WHEEL TO BE FOUND…. what am i missing? help me out…

  8. hfilby says:

    Hi Tim,

    On the roof, if you go as far left as you can go, there should be a wheel on the wall under the roof where it makes a “vee”. I’ll post a picture above. Cheers! – H

  9. Tim says:

    Damn…. im a bloody idiot….. i didnt know that you could go further left than the ladder… i feel pretty dumb right now..

  10. Owned!!1 says:

    lol wheres the stone key(ancient room)

  11. Gunther says:

    Actually you forget one secret (yes there are 22 secrets).
    – Go back to 1,0,4 (ancient location) and take the charged coil out of the machine.
    – Go back to 0,0,1 (the lab), go left 4 times, up the stairs to the 1st floor, go right and you see another machine, place the coil in the socket and turn the small lever that is on the arm and it shall rise, revealing the 22th secret. I don’t know what to do with it I put in the ‘secret’ machine but it said ‘0/-1 secrets’ and nothing had changed in the ‘secret room’
    And maybe a silly question, but can the lock on the turbine be opened in the secret room?

  12. Human says:

    How do you leave notes, since you can make them? Can you?

  13. Human says:

    Also, you can go left at ‘Portal 001,’ but it ust shows a half-opened door, and you can’t reach it because of the iron grate. What is it for and how do you pass it. Also, someone said that if you press 398, it will take you around, but it doesn’t work! What is it for and what relation does it possible have with the potential ‘SM5?’

  14. Human says:

    Also, there is a secret in the lucky room (728)! On the window on top, there is a blue dot, which you can put into the machine!

  15. Gunther says:

    To human the secret in 728 is already listed in the walkthrough and no i don’t think the barrier between the machine and half opened door can be opened. I think this is the front door of the lab and that Marek or whatever he calls came in saw the machine and that the machine transported him to the roof with all entries to his lab closed off. anyway they say about the start off the game in one of the camara’s in the secret room

  16. Me says:

    The Sub Machine series rocks!……… But who do you play as

  17. all ps2 games

    Really nice site you have here. Ive been reading for a while but this post made me want to say 2 thumbs up. Keep up the great work.

  18. Doug says:

    Great game and really enjoyed the other submachines as well and Im always looking for escape rooms or whatever that uses clues to escape 1 place to another, keep up the great work.

  19. ryan says:

    help i cant get beaker on the burner : /

  20. help says:

    help im stuck iv got out side now what do i do

  21. help says:

    iv got to 8th secret were do i go now/what do i do now?

  22. Dom says:

    Whats up with that plunger (TNT)? and that half cracked door?

  23. Darin says:

    How do you get thru the bars on 728?

  24. Ryan says:

    cant find the screwdriver

  25. ARGH says:

    what is the secret room

  26. Michaela says:

    where r the stone keys?

  27. lulu says:

    i wonder how you get the numbers to operate the portal… i cheated to get to the ancient room.

  28. hfilby says:

    Hi lulu,

    The coordinates for the ancient room are in the PRINTOUT you pick up after your conversation with M at the computer. To view the printout, click on your notes, and then click the first entry labelled “coordinates of known…”

  29. Chris says:

    Handy walkthrough to nip through the game as a refresher before #6 :) Thanks for this!

  30. Sandy says:

    what is the code for room: oh no – you’re on your own now!…

    i am not getting it…

    pls help

    • Adisa says:

      it’s 2011, but i hope i still help. :p

      in the top left of the wall you’ll find number combination (myself is 594) enter it to the portal.

      *spoiler* i found no change at the room at all. i gave up and decide to pull the “exit no return” lever. :p

      pretty pointless, but still exciting..

    • hfilby says:

      Hint: There is a clue in the last note you picked up.

  31. attic ladder says:

    attic ladder…

    […]Submachine 4 Walkthrough « hfilby.wordpress.com[…]…

  32. Anonymous says:

    I really disagree! I am amazed that this really did happen in todays world. I was happy in the fact I was sat down. The Boss’ are coming to terms about things in future I need to keep an eye on what happens .

  33. Anonymous says:

    I really disagree! cannot believe that this is going on in modern day times. I was relieved I am not jogging. The Directors have wondered what will happen to this. I will need to know the evolving issues and going forth.

  34. john smitch says:

    Jest to niesamowite poczta zaprojektowany dla wszyscy web goście; będą one dostać zaletą z nim jestem pewien. |

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